Airtime
I began working at Airtime as the only designer in December of 2015. Crafting the experience across iOS, Android and Desktop platforms, Airtime has been one of the most ambitious and challenging projects I’ve ever been involved with. The feature set is robust — touting real-time multivariate video streaming, synchronous multi-media playback, extensive media integration, live broadcasting and co-consumption — just to name a few. The app was designed to cultivate these experiences in both large-scale chat rooms as well as in a smaller, more intimate setting.
Focus Mode
Focus Mode allows users to view both portrait and landscape videos as well as live publishers in their correct aspect ratio. Users can quickly tap between users and media to focus that content and bring up ancillary controls such as reactions, stickers, and sound effects.
Core Navigation
Rooms, Explore, and Friends
Activity
Media Tray v2
This version of the media tray allows users to browse media without losing the context of what is happening in the room. When the tray opens the stage and live publishers shrink to the top navigation. Tapping this space returns the user to the room.
Room DJ v1
The first iteration of Room DJ. Users were able to create and curate playlists across multiple different channels and media types.
Federated Search
Federated search allows users to search all networks at the same time. Rather than having to first know where, they simply needed to know what — and from there choose the best result.
Chat History (2 layer)
2 layer was first conceived as a way for users to quickly transition between the Live Layer and the Chat Layer. Prior to 2 layer all live media as well as chat history were together in the same place.